Thursday, March 26, 2015

Array Explanation

Here's some random things that I know about arrays.

An array is a "list" or groups of values, and can be in any type of value. [0] is the first index.

There are int[], String[], boolean[] arrays and many more.

You can declare a array in two ways:

int[] testArray;
or
int testArray[] = new int[5];

The second way will create an array with 5 empty values. You must declare an amount of values. the array cannot change size after it has been created.

testArray.length; // the length of the array

You can change a value using testArrat[n] where n is the index of the value you wish to change;

testArray[2] will return 6, for example.
testArray[2] = 4; it will now return 4.

You can't just print an array. However, you can iterate through an array like this:

for (int i: testArray) {
   System.out.println(i); // this will print every value inside of testArray on a new line.
}

To compare values, you would still abide by the normal procedures. If you have a String[] array, you'd use .equals, and == for mostly anything else.

These are some more topics that should have been learned:

  • To use arrays to store data in and retrieve data from lists and tables of values. 
To store, you'd put testArray[0] = 1; and to retrieve you'd put int variable = testArray[0].
  • Pass arrays to methods. 
To do this, you'd create a method that takes in an array. You can return arrays too, but you can't print them.

Thursday, March 5, 2015

Pig Latin Converter / Age Verifier

Here they are:


Pig Latin Converter

The Age Verifier

I made the Pig Latin one able to be converted with sentences or words, and it also checks to make sure there's only letters inputted.

All of the pig latin "rules" are followed.

Thursday, February 12, 2015

Java Chapter 5 (Extra-Strength Methods)

Important Concepts:

Operators:
  • "x = 4" Sets the value of x to 4.
  • "if (x == 4)" Checks to see if value of x is 4 (returns True/False).
  • "<; >; <=, >=" Compares x to something else. Less than etc.
Loops:
  • while (x > 4) This will continuously loops until the condition becomes untrue.
For loops:
  • for(int x = 10; x < 20; x += 1) Here, x will increase by 1 until x >= 20.
Random numbers:
  • import java.util.Random;
  • then later add:
  • int randomInt = randomGenerator.nextInt(100)
  • which will create a random number 0-99.
String > Int:
  • int x = Integer.parseInt("1234");
Int > String:
  • int integer = 42; String string = integer + "";

BattleShip Project:

Here's some proof that I completed the BattleShip projects. The first screenshot is the different files needed to compile, and the second screenshot is proof that it executes.



One issue with this is that if you simply typed "3" three times, you'd technically get 3 hits, and you'd win. So as long as you find one hit, you can win. You'd solve this by adding code that would prevent you from typing the same number twice.

Wednesday, February 4, 2015

Java Chapter 4

This chapter focused on several topics, including parameters, arguments, and operators.

The '=' sign is important in Java, and x = y is used when you're changing the value of x to the value of y. You'd use x == y when you're comparing the value of the two variables (must be primitive variables). For instance, you'd use:

if (x == y) {
   x += 1;
}


If you want to see if two things are UNequal, you'd use != such as in:

if (x != y) {
   x -= 1;
}


Any interesting thing, however, is when you try to compare Strings. you must use .equals(). For example:

String var = "Jose";
if ("Jose".equals(var)) {
   var = "Joes";
}


Here's a personal example of how .equals() is used, as well as "==":


If you don't know what's going on here, I'm comparing a string in a list (names) to the variable "search."

The following are some of the important ideas from this chapter:

  • Methods can have parameters, such as setTeamScore(team, score) has the team and score parameters. You could say setTeamScore(home, 45).
  • Methods can accept literal values like "3" or 3, but can also take variables like glove or baseball, if glove = "glove" and baseball = 3, for example.
  • If a method is declared as boolean, it must return a boolean answer. You'd call it "void" if it didn't need a response.
So, I created a little "comparison" between Python and Java for using iterations. Both programs find the the words in a list containing the letter "a". Here ya go:

Java:


Python:


As you'll notice, Python is so much simpler and easier to understand.


Thursday, January 29, 2015

Proof That I Am Competent


This makes sure you know who the real Great Leader is: John Randolph.

Wednesday, January 21, 2015

Dog Naming Barking Thing (chp. 3)



So, I made the Dog() thing. I added the eat() and chaseCat() classes, so those work as well. I prints as it should. I didn't implement the eat and chaseCat because I didn't feel the urge to. I cut off the "package" line, sorry about that. I know how important it is. This is pretty straight forward stuff.

Here's the Code Magnet thing about islands:


Some things I learned:

  • primitive variable: byte x = 3;
  • reference variable: Cat newCat = new Cat();
  • primitive is anything like: 5, 'g', true, 3.45
Something like 'train engineer' would be considered primitive. Here's a train engineer (for reference purposes):

Friday, January 16, 2015

Trip to Objectville

Throughout this chapter, I learned more about Java coding, and I specifically learned about methods, classes and instance variables.

I also learned about classes, which aren't used in Python. I know how how to make a new object using class var = new class(). I hadn't realized how it worked before, but now I know how it works. I got them to work, and it makes sense. I still think that Python is easier, but I now know how it works in Java. I still prefer Python.

Here's some things I learned:

  • instance variables are the properties of an object.
  • methods are the things that an object does.
  • a class is similar to a java blueprint.
These are the 3 basic ideas in the code: instance variables, methods, and classes.

Monday, January 12, 2015

Breaking the Surface: Quick Dip



This is the Beer Song code.  It has been fixed by forcing prints with beerNum > 1, beerNum == 1, and beerNum == 0. This way, it'll print "bottle," not "bottles." When run, it works as it should, obviously.


This is the PhraseOMatic code. The word lists are actually much longer, but they're cut off. It's very basic, man. It gives wonderful responses like: "What we need is a critical-path targeted vision" and "What we need is a 30,000 foot centric vision."

Java is a little different than Python. It uses ";" at the end of each line, and it's generally more "complicated." It uses a more complicated class system, and the "static/void/public" stuff that Python doesn't use. Python's "print" is less confusing that Java's "System.out.lnprint()." Both use basic things like strings, and integers, but Java makes it easier to mess up by making you write "String" (capitalized) while Python uses "str." Lists are also much easier to use in Python.